Pricing
Pay for what you make
You buy credits and spend them per finished image, character or video. There is no subscription, and a generation that produces nothing costs nothing.
1 credit = $0.01
100 credits is a dollar. Credits do not expire, and every new account starts with 300 of them free.
What ten dollars makes
500 images at 1K
90 images with a character at 1K
20 five-second videos at 480p
Video
Priced by the second
A video's price follows from the resolution, the length and which renderer you pick. The app shows you the exact number before it starts, and it does not change while it runs. MiniMax H3 runs unless you choose otherwise.
| Resolution | Per second | 5s | 10s | 15s |
|---|---|---|---|---|
| 480p | 10 credits | 50 | 100 | 150 |
| 768p | 12 credits | 60 | 120 | 180 |
| 2K | 26 credits | 130 | 260 | 390 |
| 4K | 32 credits | 160 | 320 | 480 |
Seedance 2.5 is a second renderer that also holds a character across shots. A five second 480p clip is 265 credits against MiniMax H3's 50, and took five to seven minutes across two test runs. Pick it for a different look, not for a faster or cheaper one. It stops at 2K and needs a character to work from.
The first 5 reference images on a video are free; each one after that adds 16 credits. A character travels as its own set of references and uses all 9 the model accepts, so attaching one adds 64 credits on either renderer.
Images and characters
Priced by the picture
An image is priced by its resolution, whether a character is cast, and which renderer you pick. You see the exact figure before you run it. FLUX.2 Klein runs unless you choose otherwise.
| Resolution | Image | With a character |
|---|---|---|
| 1K Standard | 2 | 11 |
| 2K High | 5 | 18 |
| 4K Max detail | 20 | 44 |
- Krea 3
- holds a reference closely instead of reinventing around it, so a face stays recognisable. 10 credits at 1K and 40 at 2K. It needs a character to work from and does not go to 4K.
- FLUX.3
- sends references for free, however many, so a character costs no more than a picture without one. The picture is priced by its size and climbs steeply: 10 credits at 1K, 39 at 2K and 154 at 4K.
Building a character is billed for the time it takes, usually 2–3 credits, and a failed build is free. Once built, it works in every image and video, on any renderer.
Top up
Buy credits when you need them
Any amount from $10 to $1,000 works; these are the one-click options. Credits arrive as soon as the payment clears.
Questions
Pricing, answered
What is a credit worth?
One cent. 100 credits is a dollar, every price in the app is shown in credits, and your balance is the same unit.
What happens if a generation fails?
Nothing is charged. Credits are held while it runs and released if it ends without producing anything, so a failure costs you the wait and nothing else.
Do credits expire?
No. Credits stay on your account until you spend them, and there is no subscription or monthly minimum.
Is the price the same every time?
Yes, for images and video. An image is priced by its resolution and whether a character is cast; a video by its resolution and length. You pick all of those before it starts. Only building a character is billed for the time it takes.
Does attaching a character cost extra?
On video, yes. A character travels as its own set of reference images and uses all 9 the model accepts; with the first 5 free, that adds 64 credits. On an image it is sent as up to four reference images, so an image with a character at 1K is 11 credits instead of 2.
Start with 300 free credits
Enough to build a character and put them in 27 images at 1K, or 6 five-second videos. No card needed.